Create together.
Your child’s wildest ideas become playable games. Take turns with the “what ifs”—and see what happens.
Your child dreams it up. Pip helps bring it to life. Create hilarious, one-of-a-kind games together—just by talking. No coding needed.
Start for free. Welcome credits included for your first few small games.
Play for free. No account needed.
Made for kids and their grown-ups. Talk or type. No coding needed.
Video unavailable. You can still play a game someone made.
Your child’s wildest ideas become playable games. Take turns with the “what ifs”—and see what happens.
Practise creativity, problem-solving, and working with AI. The fun comes first; the learning comes along for the ride.
Show grandparents, friends, and family something that didn’t exist yesterday. Make a game public, then send its link.
“Tonight, instead of watching something together, we’re going to make something together.”
“What if our train could fly?”
“Where shall we take it?”
Pip is right there with you: asking questions, helping bring your ideas to life, and suggesting what to try next. You don’t need to know the right prompt. Just start talking.
Make your first gameStart for free. Welcome credits included for your first few small games.
An elephant on a tiny tricycle? A moon made of jelly?
Start with a “what if.” Pip helps you find the next step.
Your child brings the wild idea. You bring a “what if.” Pip asks a friendly question to get you started.
Talk or type your idea. Pip helps turn it into a playable game, while you and your child make the creative decisions.
Try the game together. Make the dragon sillier. Change the rules. Keep going until you can say, “We made that!”
The best part? Turning to each other and saying “We made this!”
Explore Lantern Vale, find the lost lights, and bring a village back to life.
Fly through cloud gates and deliver parcels to floating islands.
Steer a little toy car through golden gates and race to finish a lap.
Play these example games for free. No account needed—just a little curiosity.
Tonight, instead of watching something together, make something together. Sit side by side, follow a wonderfully silly idea, and see where it takes you. You don’t have to be the tech expert.
Dreaming up characters and rules gives creativity somewhere to go.
Playing what you made gives you a reason to solve problems together.
Practise explaining ideas, asking questions, and checking what Pip makes. The creative decisions stay yours.
Pick an animal, a race, or a treasure hunt.
Pip guides the questions. You decide where the story goes.
Choose a character. Dream up a place. Try your first playable idea.
Something to collect. A goal to reach. A reason to try again.
A secret door. A missing key. A story that’s yours to tell.
Meet clever characters that react, chat, and surprise you.
A starting point, not a script. Six guided adventures are available, alongside free-form creation. The later chapters shown here are ideas for what comes next.
Start for free with welcome credits—enough to make a few small games. Keep what you make, and come back with a new idea.
Creation credits turn ideas into playable changes. Small changes use fewer credits. Bigger ideas use more.
Imagine together. Make it your own.
Start creating for less with our introductory offer.
We’ll confirm the included credit allowance before subscriptions open.
Start for free. Welcome credits included for your first few small games.
That’s how every adventure starts.
Yes. New games start private. When you’re ready, make a game public and send its link to family or friends. They can play in a browser without an account. Your conversation with Pip stays private.
No. Children describe ideas in everyday words, by typing or using voice input. AI handles the code; your child explores characters, stories, rules, and how a game feels to play.
Children aged 6–9 and their grown-ups, making together. Bring curiosity and a wonderfully silly idea; you don’t need coding or game-making experience.
No. Start with your own idea, or choose a guided adventure if you’d like a little help. Pip asks questions, helps build your game, and invites you to play and tweak it. You choose the direction.
A modern web browser, an internet connection, and access to the studio. A computer with a keyboard is a good starting point. Voice input needs a microphone and your browser’s permission.
The monthly plan—$10 USD at the introductory price, with a regular price of $15 USD—will include a creation-credit allowance. Small changes will use fewer credits than bigger builds, and you’ll see a fixed credit cost before starting. Internal repairs won’t add to that cost, and failed builds won’t use your credits. The included allowance will be announced before subscriptions open.
You’ll be able to wait for your next monthly allowance or choose an optional top-up. Extra purchases will be controlled by a grown-up, with no automatic charges. Your saved worlds will stay available; playing them won’t use creation credits.
Make your own game from an idea, or pick one of six guided adventures: animals, racing, treasure hunting, cause and effect, character goals, or improving a game through play. Later chapters shown above are planned. You can play public games without signing in; creating and saving needs a studio account.
One child. One grown-up. One wonderfully unexpected game.
Make your first game Start for free. Welcome credits included for your first few small games.